Dixit
Dixit is loveling illustrated game of creative
guesswork, where your imagination unlocks the tale! Using a deck of cards
illustrated with dreamlike images, players select cards that match a title
suggested by the "storyteller", and attempt to guess which card the
"storyteller" selected.
Preparing the game
Unfold and place the scoreboard in the middle
of the table. Each player chooses a voting board and then places the rabbit of
the corresponding colour on the 0 space of the scoreboard. The 84 image cards
are shuffled and 6 are dealt to each player. The remaining image cards form the
draw pile. Each player takes only 1 voting token (no matter the color).
Note:
the image cards in your hand must not be seen by the other players.
Beginning of the round
The Storyteller
One of the players is the storyteller for the
turn. He or she examines the 6 image cards in their hand. Using one of them, they
think of something to say and say it out loud (without revealing their card to
the other players). What they say can take various forms: it can be made up of
one or several words, or even be nothing more than an onomatopoeia. It can be
invented from scratch or take the form of works already existing (a line or two
from a poem or song, the title of a movie or some other work, a proverb, etc.).
Handing the image cards to
the storyteller
The other players choose from among their 6
image cards the one they believe best illustrates what the storyteller has
said. Each then gives their chosen image to the storyteller, without letting
the other players see it. The storyteller shuffles the given image cards with
his or her own, before revealing them randomly on the image spaces numbered 1
to 12 on the scoreboard.
Finding the storyteller’s
image: the vote
The goal for the players is to find the image
of the storyteller from among those revealed. Each player secretly votes for the
image they believe to be the storyteller’s (the storyteller does not
participate) by using their voting board. For example, if a player believes
that image number 3 is the storyteller’s, that player will place their voting
token on space number 3 of their tablet. Once everyone has voted, each player
reveals their voting board, and the storyteller reveals which was his or her
image.
Scoring
- If all players find the storyteller’s image,
or if no player finds it, the storyteller scores no points and the other
players each score 2 points.
- In any other case, the storyteller scores 3
points as does any player who has found the storyteller’s image.
- Each player other than the storyteller scores
1 bonus point for each vote earned by his or her image (to a maximum of 3 bonus
points).
The players move their rabbit token on the
score track as many spaces as they've gained points.
End of the game
The game ends when one player reaches 30 points. The
player with the most points at the end of the turn is the winner.