Dark stories
Dark stories are usually tricky, morbid,
desperately sinister stories where something unfortunate has taken place. In a
round, you take on the role of a conspirator in one of these twisted tales.
Sometimes the answer will come quickly: two or three questions and you’re on
the right track. But often you will find yourself clenching your teeth on what
you thought might be an easy story. In recent years, these stories have become
increasingly popular. Whether you know them as “brain teasers”, “riddles”,
“mysteries”, or simply “puzzles”, no stories are as “dark” as these.
Preparing the game
The enjoyment of cracking these dark stories is
greatest when shared with a friend. One player is the master. The master knows
the answer to the riddle and must answer questions. The master takes a card
from the stack, reads the story on the front, and asks, “what do you think
happened?” The master, of course, knows the answer, but keeps it to him or
herself.
The other player or players are the detectives,
and begin asking the master questions.
Beginning of the round
The other player or players are the detectives,
and begin asking the master questions. The questions must be posed so that
master can reply with a simple “yes” or “no”. With skill and perseverance, the
detectives will draw closer to the solution. Of course, again and again, as
they grasp for clues, the detectives might ask a question that...
·
Cannot
simply be answered with a “yes” or a “no”. For example: “Was the man tall or
short?” Upon receiving such an inquiry, the master must insist that the
detectives rephrase their question.
·
Cannot
be answered with a “yes” or “no” answer because the question has been posed
with clearly incorrect assumptions – for example: if the detectives ask, “Was
the man tall?”, when the dark story isn’t about a man, but an animal instead.
In this case, the master must inform the detectives that the question is based
on false assumptions.
·
Should
not be answered with a “yes” or “no” answer because it would lead the
detectives astray – for example: if the detectives ask, “Was the man previously
in the church?”, when it doesn’t matter whether or not the man was ever in the
church. Answering this question could lead the detectives in the wrong
direction. What the master chooses to do must be decided on a case by case
basis, as it can be fun to string the detectives along. In order to help the
detectives along, a kind master can choose to tell the detectives that the
answer to a posed question is irrelevant to the story
The master is always right, and the only
correct solution is the one found on the back of the card. However, in light of
the fact that the solutions in dark stories Real Crime Edition have factual
information such as dates, biographical, or geographical information (which are
very difficult to determine through the asking of yes/no questions). The master
should be fair, and allow the detectives a certain amount of ambiguity in their
solution. For example: if the detectives were unable to determine the name of a
historical figure within a story, but have solved the mystery in a more broad
sense, the master should accept the solution. The master should then reward the
detectives with the full story in all its gruesome detail.