One nigth Ultimate Werewolf
In One Night Ultimate Werewolf, each player
takes on the role of a Villager, a Werewolf, or a special character. It’s your
job to figure out who the Werewolves are and to kill at least one of them in
order to win...unless you’ve become a Werewolf yourself!
Preparing the game
Setup differs based on the number of players (3-10). For your first game, it’s recommended that you play a 3-5 player game to get a quick sense of gameplay (If you have more, don’t worry. The game is very quick and everyone else will enjoy watching). Include the following cards:
There should always be three more cards than
the number of players. Shuffle the selected cards face down and deal one to
each player. Put the remaining three cards and tokens that match all the cards
being used in the middle of the table. Each player should secretly view their
card, and place it face down near the three cards in the center of the table.
All players should be able to reach all cards easily, as shown in the example
for 5 players:
Night phase
There are several roles that are called on at
night to do a night action. However, players with a Villager, Tanner, or Hunter
card never wake up at night. In addition to having a role card, one player is
designated the Announcer and announces each of the roles in order and silently
counts to ten after each role is woken up to allow the players with that role
to perform their action at night. Use this script with the previously suggested
cards:
Announcer:
“Everyone, close your eyes.” All players close their eyes
(including the Announcer).
“Werewolves, wake up and look for other
werewolves. If there is only one werewolf, you may look at a card from the
center” The
werewolves open their eyes and look for anyone else whose eyes are open (there
might not be any others).
“Werewolves, close your eyes. Seer, wake up.
You may look at another player’s card or two of the center cards.” The player with the Seer card opens
her eyes and may quietly look at one other player’s card or any two of the
cards in the center.
“Seer, close your eyes. Robber, wake up. You
may exchange your card with another player’s card, and then view your new
card.” The player
with the Robber card opens his eyes and may quietly exchange his card for
another player’s card, which he looks at.
“Robber, close your eyes. Troublemaker, wake
up. You may exchange cards between two other players.” The player with the Troublemaker
card opens her eyes and may quietly exchange the cards of two other players
without looking at those cards.
“Troublemaker, close your eyes. Everyone, keep
your eyes closed, and reach out and move your card around slightly,
The Announcer, keeping his eyes closed, moves
the cards around slightly (this ensures no one can claim a card was
moved/inspected because it is no longer in its original position).
“Everyone, Wake up!”
All players open their eyes and look around
suspiciously.
At night, players who are not active (whose
eyes are closed) may not move, point, or do anything to communicate with the
active player(s).
Day phase
After the night phase, players discuss amongst
themselves who they believe the Werewolves are. All players may say anything,
but may never show their card to anyone. Werewolves might want to claim to be a
different role so that they don’t die.
Because certain roles change other players’
cards, some players will believe they are one role, when they are actually a
different one. After the night phase, your role is the card that is currently
in front of you, which may be different than your original role. No one may
look at any cards after the night phase. After a few minutes of discussion,
players vote.
“Everyone, three, two, one, VOTE!”
Each player points to another player. The
player with the most votes dies and reveals his card. In case of a tie, all
players tied with the most votes die and reveal their cards. If no player
receives more than one vote, no one dies. One way the players might achieve
this is if everyone votes in the same direction around the table, with each
player receiving one vote (decide this as a group before you vote).
End of the game
After just one night and one day...
The village team wins (robber, seer, troublemaker, mason, drunk, insomniac, hunter):
1) If at least one Werewolf dies. Even if one
or more players who are not Werewolves die in addition to a Werewolf dying,
everyone on the village team wins.
2) If no one is a Werewolf and no one dies. It
is possible for no one to be a Werewolf if all Werewolf cards are in the
center.
The werewolf team only wins (Minion and werewolf)
if at least one player is a Werewolf and no
Werewolves are killed. If the Minion dies and no Werewolves die, the Werewolves
(and the Minion) win.
The tanner wins
only if he dies
Card / Role List
Werewolf team
They win if none werewolf dies, although the
minions dies.
Werewolf
At night,
all Werewolves open their eyes and look for other werewolves. If no one else
opens their eyes, the other Werewolves are in the center. Werewolves are on the
werewolf team. If there is only one Werewolf, the Werewolf may view one center
card. This is extremely beneficial to a Werewolf who doesn’t have a partner,
and provides him with a useful tool for deceiving the rest of the players.
Minion
Immediately
following the Werewolf phase at night, the Minion wakes up and sees who the
Werewolves are. During this phase, all Werewolves put their thumbs up so the
Minion can see who they are. The Werewolves don’t know who the Minion is. If
the Minion dies and no Werewolves die, the Werewolves (and the Minion) win. If
no players are Werewolves, the Minion wins as long as one other player (not the
Minion) dies.
Villager team
They win if at least one werewolf dies.
Mason
When using the Masons always put both Masons in
the game. The Mason wakes up at night and looks for the other Mason. If the
Mason doesn’t see another Mason, it means the other Mason card is in the
center. Masons are on the village team. “Masons, wake up and look for other
Masons.” The Masons open their eyes and look for anyone else whose eyes are
open (there might not be any others). “Masons, close your eyes.”
Seer
At night, the Seer may look ei- ther at one
other player’s card or at two of the center cards, but does not move them. The
Seer is on the village team. “Seer, wake up. You may look at another player’s
card or two of the center cards.” The player with the Seer card opens her eyes
and may quietly look at one other player’s card or any two of the cards in the
center. “Seer, close your eyes.”
Robber
At night, the Robber
may choose to rob a card from another player and place his Robber card where
the other card was. Then the Robber looks at his new card. The player who
receives the Robber card is on the village team. The Robber is on the team of
the card he takes, however, he does not do the action of his new role at night.
If the Robber chooses not to rob a card from an- other player, he remains the
Robber and is on the village team. “Robber, wake up. You may exchange your card
with another player’s card, and then view your new card.” The player with the
Robber card opens his eyes and may quietly exchange his card for another
player’s card, which he looks at. “Robber, close your eyes.
Troublemaker
At night, the
Troublemaker may switch the cards of two other players without looking at those
cards. The players who receive a different card are now the role (and team) of
their new card, even though they don’t know what role that is until the end of
the game. The Troublemaker is on the village team. “Troublemaker, wake up. You
may exchange cards between two other players.” The player with the Troublemaker
card opens her eyes and may quietly exchange the cards of two other players
without looking at those cards. “Troublemaker, close your eyes.”
Drunk
The Drunk is so
drunk that he doesn’t remember his role. When it comes time to wake up at
night, he must exchange his Drunk card for any card in the center, but he does
not look at it. The Drunk is now the new role in front of him (even though he
doesn’t know what that new role is) and is on that team. “Drunk, wake up and
exchange your card with a card from the center.” The player with the Drunk card
opens his eyes and exchanges his card for one of the three center cards, but
does not view his new card. “Drunk, close your eyes.”
Insomniac
The Insomniac wakes up and looks at her card
(to see if it has changed). Only use the Insomniac if the Robber and/or the
Troublemaker are in the game. The Insomniac is on the village team. “Insomniac,
wake up and look at your card.” The player with the Insomniac card opens her
eyes and looks at her own card to see if it has changed during the night.
“Insomniac, close your eyes.”
Villager (No wake rule)
The Villager has no special abilities, but he
is definitely not a werewolf. Players may often claim to be a Villager. The
Villager is on the village team.
Hunter (No wake rule)
If the Hunter dies, the player he is pointing
at dies as well (regard- less of how many votes his target receives). The Hunter
is on the village team
Tanner team
He win if
he dies
Tanner (No wake rule)
The Tanner hates his job so much that he wants
to die. The Tanner only wins if he dies. If the Tanner dies and no Werewolves
die, the Werewolves do not win. If the Tanner dies and a Werewolf also dies,
the village team wins too. The Tanner is considered a member of the village
(but is not on their team), so if the Tanner dies when all werewolves are in
the center, the village team loses. The Tanner is not on the werewolf or the
villager team.
Sentences
Who are
you?
Who were
you?
What have
you done?
What have
you seen?
Which card
have you changed?
Which cards
have you exchanged?
Then, you
know who I am, can you tell me?
I am the seer,
I have seen a card but I don’t want to say which card I have seen, for now.
I am the robber,
I have exchanged my card with another player’s card but I don’t want to say
which card I have now.
I am the troublemaker,
I have exchanged cards between two players and I will tell you which cards I
have exchanged later.
I am the
drunk, so I don’t know who I am now.
I can
assure you, you can’t be the seer, because I am, so, you must be a werewolf
I think you
are a werewolf due to your smile.
I am sure
they are the werewolves because they agree on everything
Believe me,
he is lying. He couldn’t be the seer because he doesn’t know any other player’s
card.
If you were
the seer you would have said which card you have seen
If I were a
werewolf, I wouldn’t tell you I am the seer because I can prove I have seen a
card.
If you had
exchanged my card, I would have told you I was a werewolf because supposedly I
am not now.