Ultimate Werewolf






 

 

One nigth Ultimate Werewolf

In One Night Ultimate Werewolf, each player takes on the role of a Villager, a Werewolf, or a special character. It’s your job to figure out who the Werewolves are and to kill at least one of them in order to win...unless you’ve become a Werewolf yourself!

Preparing the game



Setup differs based on the number of players (3-10). For your first game, it’s recommended that you play a 3-5 player game to get a quick sense of gameplay (If you have more, don’t worry. The game is very quick and everyone else will enjoy watching). Include the following cards: 

There should always be three more cards than the number of players. Shuffle the selected cards face down and deal one to each player. Put the remaining three cards and tokens that match all the cards being used in the middle of the table. Each player should secretly view their card, and place it face down near the three cards in the center of the table. All players should be able to reach all cards easily, as shown in the example for 5 players:


Night phase

There are several roles that are called on at night to do a night action. However, players with a Villager, Tanner, or Hunter card never wake up at night. In addition to having a role card, one player is designated the Announcer and announces each of the roles in order and silently counts to ten after each role is woken up to allow the players with that role to perform their action at night. Use this script with the previously suggested cards:
Announcer:
“Everyone, close your eyes.” All players close their eyes (including the Announcer).
“Werewolves, wake up and look for other werewolves. If there is only one werewolf, you may look at a card from the center” The werewolves open their eyes and look for anyone else whose eyes are open (there might not be any others).
“Werewolves, close your eyes. Seer, wake up. You may look at another player’s card or two of the center cards.” The player with the Seer card opens her eyes and may quietly look at one other player’s card or any two of the cards in the center.
“Seer, close your eyes. Robber, wake up. You may exchange your card with another player’s card, and then view your new card.” The player with the Robber card opens his eyes and may quietly exchange his card for another player’s card, which he looks at.
“Robber, close your eyes. Troublemaker, wake up. You may exchange cards between two other players.” The player with the Troublemaker card opens her eyes and may quietly exchange the cards of two other players without looking at those cards.
“Troublemaker, close your eyes. Everyone, keep your eyes closed, and reach out and move your card around slightly,
The Announcer, keeping his eyes closed, moves the cards around slightly (this ensures no one can claim a card was moved/inspected because it is no longer in its original position).
“Everyone, Wake up!”
All players open their eyes and look around suspiciously.
At night, players who are not active (whose eyes are closed) may not move, point, or do anything to communicate with the active player(s).

Day phase

After the night phase, players discuss amongst themselves who they believe the Werewolves are. All players may say anything, but may never show their card to anyone. Werewolves might want to claim to be a different role so that they don’t die.
Because certain roles change other players’ cards, some players will believe they are one role, when they are actually a different one. After the night phase, your role is the card that is currently in front of you, which may be different than your original role. No one may look at any cards after the night phase. After a few minutes of discussion, players vote.
“Everyone, three, two, one, VOTE!”
Each player points to another player. The player with the most votes dies and reveals his card. In case of a tie, all players tied with the most votes die and reveal their cards. If no player receives more than one vote, no one dies. One way the players might achieve this is if everyone votes in the same direction around the table, with each player receiving one vote (decide this as a group before you vote).

End of the game

After just one night and one day...

The village team wins (robber, seer, troublemaker, mason, drunk, insomniac, hunter):  

1) If at least one Werewolf dies. Even if one or more players who are not Werewolves die in addition to a Werewolf dying, everyone on the village team wins.
2) If no one is a Werewolf and no one dies. It is possible for no one to be a Werewolf if all Werewolf cards are in the center.

The werewolf team only wins (Minion and werewolf)

if at least one player is a Werewolf and no Werewolves are killed. If the Minion dies and no Werewolves die, the Werewolves (and the Minion) win.

The tanner wins

only if he dies


Card / Role List


Werewolf team

They win if none werewolf dies, although the minions dies.

Werewolf

At night, all Werewolves open their eyes and look for other werewolves. If no one else opens their eyes, the other Werewolves are in the center. Werewolves are on the werewolf team. If there is only one Werewolf, the Werewolf may view one center card. This is extremely beneficial to a Werewolf who doesn’t have a partner, and provides him with a useful tool for deceiving the rest of the players.
 

Minion

Immediately following the Werewolf phase at night, the Minion wakes up and sees who the Werewolves are. During this phase, all Werewolves put their thumbs up so the Minion can see who they are. The Werewolves don’t know who the Minion is. If the Minion dies and no Werewolves die, the Werewolves (and the Minion) win. If no players are Werewolves, the Minion wins as long as one other player (not the Minion) dies.
 

Villager team

They win if at least one werewolf dies.

Mason

When using the Masons always put both Masons in the game. The Mason wakes up at night and looks for the other Mason. If the Mason doesn’t see another Mason, it means the other Mason card is in the center. Masons are on the village team. “Masons, wake up and look for other Masons.” The Masons open their eyes and look for anyone else whose eyes are open (there might not be any others). “Masons, close your eyes.” 
 

Seer

At night, the Seer may look ei- ther at one other player’s card or at two of the center cards, but does not move them. The Seer is on the village team. “Seer, wake up. You may look at another player’s card or two of the center cards.” The player with the Seer card opens her eyes and may quietly look at one other player’s card or any two of the cards in the center. “Seer, close your eyes.”
 

Robber

At night, the Robber may choose to rob a card from another player and place his Robber card where the other card was. Then the Robber looks at his new card. The player who receives the Robber card is on the village team. The Robber is on the team of the card he takes, however, he does not do the action of his new role at night. If the Robber chooses not to rob a card from an- other player, he remains the Robber and is on the village team. “Robber, wake up. You may exchange your card with another player’s card, and then view your new card.” The player with the Robber card opens his eyes and may quietly exchange his card for another player’s card, which he looks at. “Robber, close your eyes.
 

Troublemaker

At night, the Troublemaker may switch the cards of two other players without looking at those cards. The players who receive a different card are now the role (and team) of their new card, even though they don’t know what role that is until the end of the game. The Troublemaker is on the village team. “Troublemaker, wake up. You may exchange cards between two other players.” The player with the Troublemaker card opens her eyes and may quietly exchange the cards of two other players without looking at those cards. “Troublemaker, close your eyes.” 
 

Drunk

The Drunk is so drunk that he doesn’t remember his role. When it comes time to wake up at night, he must exchange his Drunk card for any card in the center, but he does not look at it. The Drunk is now the new role in front of him (even though he doesn’t know what that new role is) and is on that team. “Drunk, wake up and exchange your card with a card from the center.” The player with the Drunk card opens his eyes and exchanges his card for one of the three center cards, but does not view his new card. “Drunk, close your eyes.” 
 

Insomniac

The Insomniac wakes up and looks at her card (to see if it has changed). Only use the Insomniac if the Robber and/or the Troublemaker are in the game. The Insomniac is on the village team. “Insomniac, wake up and look at your card.” The player with the Insomniac card opens her eyes and looks at her own card to see if it has changed during the night. “Insomniac, close your eyes.” 
 

Villager (No wake rule)

The Villager has no special abilities, but he is definitely not a werewolf. Players may often claim to be a Villager. The Villager is on the village team. 
 

Hunter (No wake rule)

If the Hunter dies, the player he is pointing at dies as well (regard- less of how many votes his target receives). The Hunter is on the village team
 

Tanner team

He win if he dies

Tanner (No wake rule)

The Tanner hates his job so much that he wants to die. The Tanner only wins if he dies. If the Tanner dies and no Werewolves die, the Werewolves do not win. If the Tanner dies and a Werewolf also dies, the village team wins too. The Tanner is considered a member of the village (but is not on their team), so if the Tanner dies when all werewolves are in the center, the village team loses. The Tanner is not on the werewolf or the villager team. 

Sentences


Who are you?
Who were you?
What have you done?
What have you seen?
Which card have you changed?
Which cards have you exchanged?
Then, you know who I am, can you tell me?


I am the seer, I have seen a card but I don’t want to say which card I have seen, for now.
I am the robber, I have exchanged my card with another player’s card but I don’t want to say which card I have now.
I am the troublemaker, I have exchanged cards between two players and I will tell you which cards I have exchanged later.
I am the drunk, so I don’t know who I am now.


I can assure you, you can’t be the seer, because I am, so, you must be a werewolf
I think you are a werewolf due to your smile.
I am sure they are the werewolves because they agree on everything
Believe me, he is lying. He couldn’t be the seer because he doesn’t know any other player’s card.
If you were the seer you would have said which card you have seen


If I were a werewolf, I wouldn’t tell you I am the seer because I can prove I have seen a card.
If you had exchanged my card, I would have told you I was a werewolf because supposedly I am not now.